abstract animations

This work investigates the landscape by utilising a GPS recorder to capture a walk and turning this data into an abstract visual image.

The drawings begin by taking a walk with a GPS recorder, recording the locations and how far, how fast and how high I have travelled. This data is then transferred into a program where the GPS data is interpreted by a set of parameters I have created. The data is read in a sequence that follows my walk and you see this translated as images that develop frame by frame to create a moving image.

The resulting film captures the ephemeral act of wandering itself – in fleeting scenes unfolding and then disappearing before they have begun to fully form and extends drawing to include the use of technology, specifically that of scientific instruments such as GPS recorders, to challenge the assumptions of what drawing is or might be.

Utilising GPS recorded walks to capture the landscape scientifically and then reinterpreting this data in new exciting ways that references the tradition of painting and drawing.

Though utilises new technology it is strongly informed by the aesthetics of English geometrical abstract art and informed by a number of 20th century art movements who focused on fundamental geometric forms. These movements replaced identifiable brush marks with anonymous monotone surfaces, free lines with ruled lines and complexity with apparent geometric simplicity. These artists drew inspiration from the science and mathematics of their day. They used theoretical models as new visual stimuli to develop fresh ways of thinking and working.


Earlier Geometric Abstract Animations

screen shot of one of my animations – popART

These animations (sea, atomicGun, ringCircle,) have been widely seen since they won fist prize at Sherborne House Open. This body of work I have recently been developing using GPS data to create abstract animations.

This work grew out of my playing in the computer program Flash. I really got into animating using ActionScript, enjoying the control it gave me in moving objects around the screen. This body of work came about by making controlled experiments.

This body of work involved me coding, which randomly places a preconceived set of images into the picture frame, depending on a set of rules. This then creates experimental abstractions that fuse technology with the visual arts.

Aesthetically I was heavily inspired by pop art, along with some ‘St Ives’ painters from the 60s and 70s. I wanted to work with flat colour and keep everything 2-dimensional.

Visually I was also influenced by where I live on the south coast of the UK. Living very near the sea, the light is always changing. What with this and the expansive views you get looking out to sea. In this work I wanted to reflect this experience using the power of abstract shape to create computer animation into a contemporary visual form.

sea animation projected live at Brilliance2 on Poole Quay

These animated works have been showen on BBC Big Screens across the UK. Sea and atomicRayGun were projected on Poole Quay as part of Brillance Light Festival 2001. Sea was projected in the large foyer space of the Bournemouth International Conference as part of the UK Public Heath conference 2010. While in 2009 all three works were selected by Arts Council to be shown at Glastonbury on two big 25msq screens.